Creative
Interactive Uses of Technology in the Classroom
I
truly had no idea that so much educational technology existed! Even though I
have only reviewed, what I assume to be, a small percent of the educational
technology currently available, I am overwhelmed with the sheer volume of
digital teaching aids. Some of the technology I reviewed offered rich
experiential opportunities, while others were sometimes very “glitchy”, and
cumbersome to use. Educators need to remember that the goal of technology in
education is to enhance learning. The incorporation of technology into learning
promotes a more active learning environment, by providing authentic, applied
and experiential learning opportunities that lecture alone cannot. Technology, such
as virtual worlds, serious gaming, and high-frequency simulations, allow the
combination of authentic, applied, and experiential learning to provide, as
well as evaluate, student learning. Many of these programs are marketed as edutainment, implying the educational
and entertainment qualities of the experiences offered.
As
a future educator, I recognize the importance of incorporating technology to
advance learning by promoting an active learning environment using a
constructivist theory. I am academically energized by the experiential learning
opportunities available; as well as the active learning, feedback, and
evaluation opportunities that can occur with other experiences, such as
building an e-portfolio. Concurrently, I recognize the importance of not being
enchanted by the technology, and always keeping the learning objectives
in-sight. When examining technological options for a lesson plan the question
should always be posed, “how will this advance learning towards the objective?”.
Additionally, I recognize that technology is not an equal opportunity for all
learners. Some learners will easily locate the edutainment within a technology based learning activity. For those
learners that are easily frustrated with technology, or have little to no
technological skills, these learning activities can quickly become more about
the technology, than the learning objective. Many colleges and universities,
recognizing the importance of technology in education, have incorporated
technology skills labs into their learning resource centers. One of the most
important elements required to support technology in the classroom is to have
an educator that is techno-savy. This may require some professional development
for the educator. Edutopia
provides a list of things an educator can do to model technology use in the
classroom. As technology is so dynamic, it is important for educators to realize that their skills will need to grow; always adapting to an ever changing environment.
Reminder:
ReplyDeleteTECHNOLOGY
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